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Rfactor 2 cart mod
Rfactor 2 cart mod













veh files and livery dds's (often called car_teams)Īnd Sound files (often called car_sounds)Īnd then these four mas files packed into a component (rfcmp) which you install through your launcher. But if you can, get used to use devmode because it is faster to apply quick changes and check it out immediately.īut all in all, get comfortable with mas2.exe and its functions, also for unpacking installed mods' mas files to see how stuff can be done. So i want this second conversion mod working for rFactor 2, which parts need to change like gmt files, physics, sounds and more Here are pictures of my second conversion mod from rFactor 1 The BMW i8 Mod. You can either choose to use devmode or "just" repack the four mas-files and create a single component to check your changes. I want to start modding on rFactor 2 right now, also i did my second conversion mod for rFactor 1. But like Joshua says there are some TGM's you can use as a baseline. TGM - the tyre file is still kind of a black art to me. ANM-file is for the driver animation which can't be handled in 3Dsimed, but it isn't a must-have either in my opinion. All you really need is 3Dsimed 3.0 or above, then you can handle most things. Ask away and I'll see if I can help.Īs Joshua says.

rfactor 2 cart mod

I know FAR from everything but I've gotten a few cars in-game. I'll try to keep an eye on this topic here.















Rfactor 2 cart mod